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	<title>Comments on: What&#039;s up with Second Life?</title>
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	<link>http://www.digital-era.org/renditionblog/index.php/2009/04/whats-up-with-second-life/</link>
	<description>Sofia&#039;s Rendition Blog</description>
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		<title>By: Dirk Singer</title>
		<link>http://www.digital-era.org/renditionblog/index.php/2009/04/whats-up-with-second-life/comment-page-1/#comment-126</link>
		<dc:creator>Dirk Singer</dc:creator>
		<pubDate>Sun, 12 Apr 2009 22:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-era.org/?p=131#comment-126</guid>
		<description>I was recently wondering the same thing, especially since it seems to be in media darkness except for when it makes news for all the wrong reasons (financial rumours, sex stories etc)

I&#039;ve started questioning whether it&#039;s one of those concepts that is just a bit ahead of the curve - so the premise is sound, but maybe the market just wasn&#039;t ready? (&lt;a href=&quot;http://www.thisisherd.com/2009/04/second-life-right-idea-wrong-time.html)&quot; target=&quot;_blank&quot;&gt;http://www.thisisherd.com/2009/04/second-life-rig...&lt;/a&gt;

Having said that, I did come across an interesting database of educational projects happening in the virtual world today - proof that it&#039;s always been about more than the old chestnut of virtual porn: (&lt;a href=&quot;http://sleducation.wikispaces.com/page/diff/educationaluses/66931015)&quot; target=&quot;_blank&quot;&gt;http://sleducation.wikispaces.com/page/diff/educa...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I was recently wondering the same thing, especially since it seems to be in media darkness except for when it makes news for all the wrong reasons (financial rumours, sex stories etc)</p>
<p>I&#039;ve started questioning whether it&#039;s one of those concepts that is just a bit ahead of the curve &#8211; so the premise is sound, but maybe the market just wasn&#039;t ready? (<a href="http://www.thisisherd.com/2009/04/second-life-right-idea-wrong-time.html)" target="_blank"></a><a href="http://www.thisisherd.com/2009/04/second-life-rig.." rel="nofollow">http://www.thisisherd.com/2009/04/second-life-rig..</a>.</p>
<p>Having said that, I did come across an interesting database of educational projects happening in the virtual world today &#8211; proof that it&#039;s always been about more than the old chestnut of virtual porn: (<a href="http://sleducation.wikispaces.com/page/diff/educationaluses/66931015)" target="_blank"></a><a href="http://sleducation.wikispaces.com/page/diff/educa.." rel="nofollow">http://sleducation.wikispaces.com/page/diff/educa..</a>.</p>
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		<title>By: sofiagk</title>
		<link>http://www.digital-era.org/renditionblog/index.php/2009/04/whats-up-with-second-life/comment-page-1/#comment-125</link>
		<dc:creator>sofiagk</dc:creator>
		<pubDate>Thu, 09 Apr 2009 22:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-era.org/?p=131#comment-125</guid>
		<description>Hey there Steven thanks for dropping by. A very interesting take there.

If we were talking about a year ago I would have told you that corps just don&#039;t get how SL works - which Residents obviously did. How else could you have explained how they innovated to attract peope (see navigating by the green dots) while corps only managed to create expensive and uselesss spaces that nobody wanted to visit.

Yet, regulation is becoming important for the Residents themselves, especially since copyright theft is becoming a huge problem. When you have created a line of clothing that is quite profitable you don&#039;t want other people to steal your creation. So, while the starting position was &#039;let us get on with it&#039; more and more Residents are looking for some protection.

I know the balance will be difficult to strike especially if regulation/ policing is seen to tip the balance in favour of corporate entities.

But as you say. Let&#039;s revisit in a few months.</description>
		<content:encoded><![CDATA[<p>Hey there Steven thanks for dropping by. A very interesting take there.</p>
<p>If we were talking about a year ago I would have told you that corps just don&#39;t get how SL works &#8211; which Residents obviously did. How else could you have explained how they innovated to attract peope (see navigating by the green dots) while corps only managed to create expensive and uselesss spaces that nobody wanted to visit.</p>
<p>Yet, regulation is becoming important for the Residents themselves, especially since copyright theft is becoming a huge problem. When you have created a line of clothing that is quite profitable you don&#39;t want other people to steal your creation. So, while the starting position was &#39;let us get on with it&#39; more and more Residents are looking for some protection.</p>
<p>I know the balance will be difficult to strike especially if regulation/ policing is seen to tip the balance in favour of corporate entities.</p>
<p>But as you say. Let&#39;s revisit in a few months.</p>
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		<title>By: Steven Groves</title>
		<link>http://www.digital-era.org/renditionblog/index.php/2009/04/whats-up-with-second-life/comment-page-1/#comment-124</link>
		<dc:creator>Steven Groves</dc:creator>
		<pubDate>Thu, 09 Apr 2009 21:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.digital-era.org/?p=131#comment-124</guid>
		<description>Not sure the right question is &#039;... will the Residents prevail over the suits?&#039; but rather, will more &#039;suits&#039; come into Second Life and opt to make a social connection with the community.

The answer to which I think will be positively &#039;Yes&#039;.  To be fair, I am probably categorized AS one of those suits, but my involvement since 2006 has been to listen and learn form the current residents so I understood how and why residents might want to connect to whatever project I am developing.

It&#039;s been a tough road... the free-for-all, laissez faire, old west model of no sheriff in town has driven legitimate efforts out of Second Life and kept many others from considering SL as a legitimate platform.     My perspective is because of my efforts in supporting the American Cancer Society in Second Life as a Corporate Fundraising Chairperson

Who&#039;s losing?  I think both sides... the creative community needs support, financial and conceptual. Likewise RL businesses need to learn how to connect to this awesome, vibrant community with 3D, rich media efforts.  I am not sure, but I do think that the changes in how adult content is managed may help it along... let&#039;s revisit the question in a few months eh?

Estaban Graves in SL</description>
		<content:encoded><![CDATA[<p>Not sure the right question is &#039;&#8230; will the Residents prevail over the suits?&#039; but rather, will more &#039;suits&#039; come into Second Life and opt to make a social connection with the community.</p>
<p>The answer to which I think will be positively &#039;Yes&#039;.  To be fair, I am probably categorized AS one of those suits, but my involvement since 2006 has been to listen and learn form the current residents so I understood how and why residents might want to connect to whatever project I am developing.</p>
<p>It&#039;s been a tough road&#8230; the free-for-all, laissez faire, old west model of no sheriff in town has driven legitimate efforts out of Second Life and kept many others from considering SL as a legitimate platform.     My perspective is because of my efforts in supporting the American Cancer Society in Second Life as a Corporate Fundraising Chairperson</p>
<p>Who&#039;s losing?  I think both sides&#8230; the creative community needs support, financial and conceptual. Likewise RL businesses need to learn how to connect to this awesome, vibrant community with 3D, rich media efforts.  I am not sure, but I do think that the changes in how adult content is managed may help it along&#8230; let&#039;s revisit the question in a few months eh?</p>
<p>Estaban Graves in SL</p>
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