Creativity 2.0: Re-mediation and narratives
I gave my second presentation (see here for the first one) to the postgraduate students of the E-Business: Strategy and Policy (EBSP) course at Birkbeck, University of London.
My supervisor who is the course convenor asked me to update some of my points from existing essays on digital narratives, online identity, community and how these might be affected within MMORPGs and metaverses.
I thought that the South Park episode of WoW would be an interesting story, as well as the meme with the lovely black background and one liners – the dreaded demotivational posters. What I tried to convey here is that you start from a game, you move on to mainstream media (remember how in remediation theory new media has feedback loops to old media) and then the whole thing explodes in online culture and a line is born: “How do you kill that which has no life“. The students were at least laughing (barring those that looked completely and utterly incredulous but that always happens when you talk geeky stuff).
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Thanks to my twitter chums who sent me suggestions.
Thanks to the Slideshare team who featured the presentation in their front page.






